

This race is pretty much always happy anyway, so don't worry too much. Also immediately turn on Cram Exam Act - and never turn it off until you're done researching. This won't tank your happiness, since your starting system usually includes sterile planets, which have +13 happiness.

The initial system improvements are garbage compared to the bonuses you'll get from just having population with gargantuan. Game plan - immediately queue up two population on construction. One of these days I'm going to try and just speed-run with these suckers, but I have no doubt that they can win a wonder victory very easily and quickly. Don't worry about science or dust or influence - those are not an issue when every system you have can pump out 4k industry after 14 turns (lvl 2 upgrade, 4 pop, lvl 3 upgrade, 2 pop, lvl 4 upgrade, 2 pop). If you could terraform, this would be even more broken - nothing but ash and lava across my entire empire. I have a system with no governor with 7k industry. Without even super min-maxing my actual systems, I have a system with 15k industry. Useless stuff that you can counter with just having a ton of modules and siege.Įnd result is that my custom race LOVES nothing better than a system of pure lava/desert/ash. I also take constructionists 3 and rational minds 3, luxury connoisseurs, and take more penalty traits to fund my super-expensive other traits. I've had problems even with Utopian, but with biophobic I've never even built a happiness improvement. Personally, I'd drop utopian infrastructure in favor of Biophobic for that juicy +13 total happiness on sterile, which is pretty huge.

I prefer Hardened dwellers to scientific-hobbyists, since that gives me another +3 to happiness on sterile (I really, really want happiness on my population) I would switch conservationists to sanctuarists, since leeching essence is a religious action and you can use that to keep your ecologist politics for the first few elections. I also take ecologist, since vodyani ecologists are OPOP.
Galactic civilizations 3 console commands unlock plus#
I've found this more fun than a Horatio custom race, because I prefer the Brainwash function of the Voydani rather than pop genome genocide.įeel free to add your own builds, or provide any constructive criticism you might have :)īoreal planet start - cheap and still has tons of science (I don't need industry)ĭemocracy start - (+1 happiness per pop is the big draw, plus you shouldn't need to influence elections to keep ecologist as long as you need.) More trading companies (Extended Consortium) is something I enjoy to boost resource production, and I consider the cost from Combat Rookies to be pretty minimal for a boost of 10 points. I like Big Fleets and the bonus to Science from Rational Minds, because rushing tech helps a lot, but you could easily go with more industry. Utopian Infrastructure is key, because it counters negative anomalies and per-pop negative effects of planets.Įverything else is gravy and to your taste. This combines with Luxury Connoisseurs and Federation to reduce the number of resources you build per system level, which you will be rushing to increase your Arc pop limit. I like Material Expertise a lot, because you can usually count on a decent stockpile of the strategic resources and they are useful. The advantage of this custom race build is it counters the negatives of Riftborn (high compounding costs of industry to build pops) with the benefits of the Vodyani (small number of actual pops, multiplied by planets in system), and allows you to focus essence on building more Arcs because you can simply use industry for more pops.
